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AI Insights · Timothy · April 2024

Top 5 Otome Games in Finland: Q1 2024 Performance Review

Discover the performance trends of the top 5 Otome games in Finland for Q1 2024, with insights into downloads, revenue, and active users.

Top 5 Otome Games in Finland: Q1 2024 Performance Review

In Q1 2024, the Otome game genre in Finland saw varied performance across the top 5 games on a unified platform. Here’s a detailed look at their weekly trends in downloads, revenue, and active users.

Love and Deepspace from INFOLD PTE. LTD. experienced a significant peak in weekly revenue, reaching approximately $4.7K in the week of February 5. Weekly downloads started strong with 1.2K in mid-January but saw a consistent decline, dropping to just 38 by the end of March. Active users peaked at 2.1K in late January but gradually decreased to around 1.1K towards the end of the quarter.

Obey Me! NB by NTT Solmare showed a steady increase in weekly revenue, culminating at $434 in mid-March. Downloads were modest, peaking at 29 in late January and maintaining a low but steady rate throughout the quarter. Active users ranged from 149 to 187, with a noticeable increase in mid-March.

Obey Me! - Anime Otome Sim -, also from NTT Solmare, saw weekly revenue peaking at $207 in early February, with a slight dip to $128 by the end of March. Downloads fluctuated between 8 and 30, while active users remained relatively stable, ranging from 110 to 144 throughout the quarter.

Ensemble Stars Music from Eureka Creation Limited showed a consistent weekly revenue trend, peaking at $551 at the end of January and maintaining around $195 by the end of March. Downloads were low but consistent, peaking at 30 in early January. Active users saw a decline from 134 in early January to 65 in mid-March, before slightly recovering to 91 by the end of the quarter.

IkemenSengoku Otome Anime Game by CYBIRD Co., Ltd. had a notable peak in weekly revenue at $232 in late February, with a steady performance around $155 by the end of March. Downloads fluctuated, with a high of 31 in early January and a low of 0 in mid-January and mid-March. Active users were sparse, peaking at 36 in early March but dropping to 0 at several points throughout the quarter.

These insights are derived from Sensor Tower’s data, providing a comprehensive view of the Otome game market's performance in Finland for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024